Image from Digibarn.com
Image from zeusbox.com
Since the well anticipated game Call of Duty Black-Ops is releasing tomorrow at midnight, it seems to be a perfect opportunity to look at this game and how design has changed in terms of first person shooter games or FPS for short. First person shooters, is basically seeing a sort of item on the screen, in this case a weapon through first perspective. Think about experiencing an event through one’s eyes, that a person can see their hands, legs etc, but because it is first perspective they wouldn’t see their face at all. What this gives the player or audience is an experience of being in the game rather than a player controlling a character, which is a large portion of why it became a big hit.
The first real FPS game was done in 1974 entitled Maze War which was done in black and white. The object of the game was that placers were placed in a maze. A person was able to move front, back, left, and right which is typical of many FPS games. The opponent was since as an eyeball and a person would win if they shot that person and would lose if you got shot.
Now more than 35 years later this once state of the art game at its time has evolved into more realistic games. Now players unlike before can move 360 degrees rather than only 90 degrees. Also more noticeably is the graphics and color displays in which games from before used the typical grey scale now may have over a thousand different color pigments within the game.
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